Reading Time: 18 minutes This paper aims at providing a critical analysis of the video game “Persona 3”, examining the resemiotization and intersemiotics involved, in order to construct an intricate narrative, and build a new world. The plethora of cultural elements, and mythologies from all around the world, in combination with Carl Jung’s psychoanalytic, and the complex game-play, provide a unique experience for the player that can be perfectly analyzed under the light of semiotics. This video game could work as an example to illustrate and explain different notions of semiotics; beyond that, this dissertation could be the basis of further research that will, hopefully, contribute in the field of Semiotics of Video Games.
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