Shin Megami Tensei: Persona 3

Reading Time: 18 minutes This paper aims at providing a critical analysis of the video game “Persona 3”, examining the resemiotization and intersemiotics involved, in order to construct an intricate narrative, and build a new world. The plethora of cultural elements, and mythologies from all around the world, in combination with Carl Jung’s psychoanalytic, and the complex game-play, provide a unique experience for the player that can be perfectly analyzed under the light of semiotics. This video game could work as an example to illustrate and explain different notions of semiotics; beyond that, this dissertation could be the basis of further research that will, hopefully, contribute in the field of Semiotics of Video Games.

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hortus semioticus

Hortus Semioticus is a peer reviewed online journal of semiotics featuring new generation of semiotic researchers.

Hortus Semioticus on eelretsenseeritav semiootika võrguajakiri, mis on pühendatud uue põlvkonna semiootilistele uurimustele.

HORTUS SEMIOTICUS BLOG

Our blog is a digital resource where everyone passionate about semiotics can share their knowledge, questions and experience on stuff that matters.

Meie blogi on koht, kus semiootikahuvilised saavad vahendada mõtteid ja infot kõigest, mis loeb.